| Welcome
to the homepage of the best Axis & Allies combat simulator.

A special thanks goes out to all the other combat
simulators
out
there that inspired this one. I tried to take all the good features
from all of them, throw in a ton of new improvements and hopefully in
the end create the best simulator out
there. I'd also like to thank everyone who has helped me test
this and provided feedback.
If you like this tool, please feel free to send me an
and
let me know. If
you have any ideas on how to improve it, or find
any bugs, let me know (see the feature request list below).
Now go out there and fight!
Features:
- Regular / Low Luck Modes
- Simple / Advanced Withdrawal Options
- Single Round / Multiple Round Results
- Complete Unit Results
- IPC Loss Calculation for ATT and DEF Forces
- Support for multiple editions of A&A (2nd,
Revised,
etc)
- Tons of other options (see screenshot for details)
- FREEWARE (Donations accepted)
Screenshot:

Donate:
| This program is freeware,
but
if you really feel like it, please feel free to donate something to the
"poor author's fund". I do this in my spare time because I
LOVE Axis and Allies. I don't have the Axis & Allies
Pacific boardgame yet, and I'd like that someday. Or maybe
just some ice cream, etc... Or a beer... You get
the idea. Help me out if you think this program deserves it.
I'd like to thank Caley Anderson for donating
back in
June of 2004. He was the first person to
ever donate and that sure was appreciated!!! (Since then there have
been about two others...)
|
Open
Source-O-Meter
Goal: $500
Donations-To-Date: $135 ($365 until goal is reached)
Help make this program's source code open and free
for
all. I've decided that if enough people donate, that I will
open up the source code of this program. Why? Well,
because it best serves the A&A community if its open
source... Why not just open the source now? Well,
I've spent hundreds of hours over the years adding new features, fixing
bugs, and generally trying to make this program be what everyone has
asked for. So...I'd like the at least ensure that my time
spent can be used toward something I want... So, if I receive
$500 in donations, the source code will become free forever.
Recent Donations:
Dwight R. (United States)
Kasper K. (Denmark)
Frederik S. (Canada)
Giacomo P. (Italy)
|
Download:
Click here
to
download the latest version
(12-22-2006 Version) of this application. This is the version that
supports BOTH the 2nd and Revised Rules!
Click here
to download the OLD (2nd edition rules only) version
(3-6-2004 Version) of this application. (Just here in case...)
About
the
author:
Jason E. Bilbrey
Homepage: http://www.jason.bilbrey.com
Email:
About me: Besides playing Axis & Allies, I'm a huge fan of the
participating
yearly in the World's Largest Trivia Contest held each year in Stevens
Point,
WI. My trivia team is called The Collective. Check
out our team's
homepage
to learn more about the
contest and our team.
Announcements
/ Blog:
12-22-2006: More bug fixes! Please
keep the feedback coming! Also, thanks to the people who
recently donated. It's very much appreciated.
12-09-2006: Another bug fix. When
using the attacker or defender reset buttons, it wouldn't re-enable the
sea units if there were no land units left. This have been
fixed! :-) Please keep those bug reports coming
in. I do so love to squash them! I took down the
screenshots of the old version of AASIM today, and I also added a
really cool pathetic "AASIM" logo at the
top of this page. Notice: Mini-Logo
Contest!!! If you can design a better "AASIM" logo/graphic,
send it to me and if I like it, I'll use it!
12-05-2006: Someone noticed that when
switching to 2nd edition rules, that Armor still defended at 3 instead
of 2. I also modified it so that when switching between
editions, it reset the stats so that battle odds calculations would be
accurate. Pretty minor, but important changes.
9-26-2006: Well, I believe I have finished
all the code to support 2nd edition and Revised edition
rules, and you are now allowed to switch between those two modes. Let
me know if I missed
anything! Next up I guess will be changes to support other versions
like Pacific and Europe
which basically consists of adding support for Marines, changing some
rules on aircraft to sub attacks, and the fact that casualties from BB
& Destroyer attacks can actually fire back in
those two editions. Nothing overly complex, but I'm busy the next
couple of days so we'll
have to see where I can fit in the time to make these changes.
9-23-2006: Implemented changes so subs
behave like they should in revised edition (both fire in opening round)
or 2nd edition (only attackers fire in opening round) depending on
which mode you're in. Also added code for how subs behave when
destroyers
are present from the opposing side (lose ability to fire in opening
round and also submerge
at end of round if enemy destroyers still present).
9-20-2006: Started adding some code to
allow for switching between 2nd edition and Revised edition
rules such as heavy bombers (2 dice versus 3 dice) and industrial
technology. Slow and
steady progress, probably a few other changes as well.
9-16-2006: Added some new buttons for
combined bombardments and heavy bombers for defenders and a
new retreat option for attacking planes, etc. Updated some of the
interface options to get them back like the "old" version of AASIM.
More stuff coming soon. I know that
Destroyers don't negate subs opening fire capabilities, and a bunch of
other things. I will fix all of this, just takes time. Also, you'll
notice I'm starting to add support
for various different rules editions too. All good stuff huh!?!?!
9-4-2006: Holy Frijoles Batman! A new
version!!! I had to change so much code in this version
that there are bound to be bugs in it... In fact I already know about
some of them
and will be working on them asap. Feel free to report bugs though to
help me find
them faster! I hope you enjoy this new version and its support of the
revised edition. For now I'm keeping up a copy of the OLD version that
just supports 2nd
edition rules. Shortly the NEW version will be able to switch between
2nd,
revised, pacific, europe, etc rules...
9-3-2006: Gasp! I'm actually posting a
entry to this website! I've been spending some time over
the last couple of days finishing up the revamped interface and
reprogramming the
buttons. This is a rather tedious task which is why I've let other
things get in the
way for so long. I've got about half of the buttons done, and hope to
finish the other
half by the end of this Labor Day holiday weekend. No promises, but I
appreciate the
emails people have sent saying they like the old version (and asking
when a new version
will be out...).
6-10-2005:
Well, I'm nearly done revamping the interface to include support for
A&A Revised (and with it technically, Europe and Pacific too
although I don't have the rulebook for Pacific). The new
units I'm supporting at Artillery and Destroyers, and the different
IPC/attack values for other units like Infantry, Fighters, Aircraft
Carriers, etc... The slightly modified interface required
that I actually have to reprogram all the functions behind each control
item which has been very time consuming. Anyway, I'll keep
plugging along and hopefully get a new release out soon.
(That could be a week, or a 2 months...it all depends on how much real
life gets in the way!)
4-27-2005: OK, emails are starting to pour
in asking when the next version is coming out!
Soon! I've had less time to work on this project than I
anticipated, but I'm getting the ball rolling...slowly. This
summer (After May 20th) I'll have tons of free time, but in the mean
time I will start to implement feature requests here and
there. Some have suggested a mailing list to announce new
versions and I thought that was a pretty good idea. If you
want to be on a mailing list for announcements on version changes,
please send me an email. (I promised to NEVER send you junk
mail, or ever give out your email address...I hate spam too.)
P.S. If you don't see a feature in the program, or a request
for a feature listed below, then its not on my radar and you need to
suggest it!
1-5-2005: I have begun
development of this utility again. Look for a slightly
redesigned interface to come soon that will take up the same or less
amount of screen real estate while providing space for all the units in
all the variants (such as 2nd, 3rd, Europe, Pacific and
Revised). Once I add the new units so that you all can get
going on battles in the new versions, then I'll start plugging away at
the requested features below. Thanks for your patience and
remember to send me emails if you want features that aren't listed
below! I'm here to serve! :-)
Revision
Log:
12-22-2006
- REQUEST: When switching
TO 2nd
edition rules, it was asked to have 2 hit BBs switch back to 1 hit
BBs. This made sense to me since this is the "default" for
2nd edition rules. You can still switch it back to 2 hit, but when
switching between rulesets, it will default to single hit
BBs. STATUS: Implemented.
- BUG: When choosing naval
units,
it wasn't greying out the proper land/air units like it used to in the
old version of this simulator. STATUS: Resolved.
12-09-2006
- BUG: When using the attacker or
defender reset buttons, it wouldn't re-enable the sea units if there
were no land units left. STATUS: Resolved.
12-05-2006
- BUG: Armor should defend
at 2
in 2nd edition and 3 in 3rd edition. It was keeping it set to
3. STATUS: Resolved.
- BUG: When switching
between
editions, the battle odds did not reset thus giving a partially
inaccurate odds until a unit amount was changed. STATUS:
Resolved.
9-26-2006 Version:
- REQUEST: Added support
for
Revised Edition rules, including support for new units like Destroyers
and Artillery. You are now able to switch between 2nd and Revised
edition rules. STATUS: Implemented.
- REQUEST: Enable AA guns
on
naval battles because a plane sometimes has to fly over them to get to
a naval battle. STATUS: Implemented.
3-6-2004 Version:
- BUG: In LL Mode,
defensive SUBS
weren't hitting properly in some cases. STATUS: Resolved.
2-27-2004 Version:
- BUG:: Fixed problem with reset buttons
and
where battles
might loop in autorolling mode if 100000 iterations reached.
STATUS: Resolved.
- FEATURE: Added ability to abort a battle
in
manual rolling
mode. STATUS: Implemented
2-22-2004 Version:
- BUG:: In LL mode, TRNs were not handled
properly (5 ftr, 1
bmb vs 6 trn, 1 BB should never have allowed 4 ftr, 1 bmr to survive).
STATUS: Resolved.
- BUG: In LL mode, defending subs should
never
be able to
hit more attacking air units than the defensive units capable of
hitting air units. STATUS: Resolved.
2-21-2004 Version:
- BUG: Mem/Recall buttons did not save
"Save
Air"
setting. STATUS: Resolved.
- BUG: Reset all settings did not reset
"Save
Air"
setting. STATUS: Resolved.
- REQUEST: Improved Sorting.
STATUS:
Implemented.
- BUG: Fixed autoenabling/disabling of
"Save
Air"
Checkbox. STATUS: Resolved.
- BUG: Fixed autoenabling/disabling of
"Retreat
Subs"
Checkboxes. STATUS: Resolved.
- REQUEST: Added "Auto Rolling" and
"Manual
Rolling"
modes. STATUS: Implemented.
- REQUEST: Improved "Auto Rolling" mode so
that
it doesn't
waste CPU cycles when completed. STATUS: Implemented.
2-4-2004 Version
- REQUEST: Constant results calculation
instead
of arbitrary
rounds. STATUS: Implemented.
- NEW: Changed layout to accommodate new
results
in
future. STATUS: Implemented.
- BUG: Fixed Tab Orders. STATUS:
Resolved.
- BUG: When selecting defensive BMRs,
AASIM did
not grey out
attacker naval units. STATUS: Resolved.
1-31-2004 Version
- REQUEST: Add support for Fighters and
Jet
Fighters at the
same
time. STATUS: Implemented.
- REQUEST: Display more digits at the
result, at
least one,
better
two. STATUS: Implemented.
- REQUEST: The length of the "qty" boxes
should
be enough to
include three digits, e.g. 100 inf, and display this correctly.
STATUS: Implemented.
- REQUEST: Slightly enlarge the "inf"
column in
the result
window
to accommodate very large battles.
STATUS:
Implemented.
- REQUEST: Add a "% - cumulative" column
in the
results.
STATUS: Implemented.
- CHANGE: "ranked by" text now reflects
which
column is the
sorting column. STATUS: Implemented.
1-30-2004B Version
- BUG: After fixing thr 99 Ftr, TRN vs
TRN, SUB
bug, a new
bug was introduced where defending TRNs never hit. STATUS:
Resolved.
1-30-2004 Version
- BUG: In Low Luck mode, attacking BBs
could be
hit in
amphibious assaults. STATUS: Resolved.
1-29-2004 Version
- BUG: Sub withdrawals could cause the
results
to be reported
improperly if the defending sub scored a hit and the "retreat after 1st
round" option was checked. STATUS: Resolved.
1-28-2004
Version
- BUG: 99
Ftr, TRN
vs TRN, SUB: Attacker
gets 2 hits, defender gets
two hits. Results should be: 99 FTR, NOT 98 FTR. STATUS:
Resolved.
- REQUEST: Make results sortable, so that
one can sort outcomes
from best for attacker to worst for attacker. STATUS: Implemented.
1-22-2004B Version
- TYPO: It's
"Withdrawal" not
"Withdrawl". STATUS: Resolved.
- REQUEST:
Change
the hotkeys: Enable,
disablE => both E, Runs
=> R, reseT => T, Industrial technology (attacker)
=> I, aa
guN => N, aboUt => U, Battleship, 2-hit-Bb => B,
Calculate
=> C. STATUS: Implemented.
- BUG: AA
Guns were
firing too often.
STATUS: Resolved.
1-21-2004 Version
- BUG: A bug
existed for the "take w/
ground" option that could
cause an endless loop. STATUS: Resolved.
Requested bug fixes and/or new
features:
- REQUEST: Implement advanced kill order
options.
STATUS:
Near completion.
- REQUEST: Allow for assigning of extra AA hits on a
plane-by-plane
instance. STATUS: Near completion.
- REQUEST: Use Alt-A and Alt-D to switch to the first
useful
entry
in the Attacker/Defender list, namely infantry in land battles and
fighters in sea battles
- REQUEST: Add support for SBRs
- REQUEST: Change results sorting to better reflect
preferred
results for attacker.
- REQUEST: Change results sorting to reverse the sort
if the
column
is clicked again.
- REQUEST: Give the result in clear language, not in
columns,
e.g.
"27 inf, 5 arm, 2 ftr"
- REQUEST: In Low Luck mode, allow attacker to specify
which
subs
are "first-strike" and which are "normal" subs.
- REQUEST: Add help files
- REQUEST: Wrap the whole interface, from "Attacker" in
the
upper
left to "Complete results" in the lower right, into a TabControl, like
different Excel sheets. That way, one can easily switch
between
battles, the results and units are all stored, and if the sheets can be
named like in Excel, it's all going to be very nice and beautiful. That
way, the "battle memory" could be removed
- REQUEST: If the TabControl from previous suggestion
is
implemented, put LL/ADS down into the TabControl
- REQUEST: A real "Calculation" instead of a
"Simulation"
would
speed things up a lot more (it's fast already, but can be improved much
more), and, of course, increase accuracy
- REQUEST: Advanced withdrawal options, like "retreat
when
probability of aircraft getting hit is above 50%"
- REQUEST: The "save air" checkbox would only be really
useful if
one could specify a percentage (the chance air takes damage)
- REQUEST: Destroyer, artillery and marines aren't
there (for
Europe and Pacific)
- REQUEST: Add view like A&A Odds Grapher
- REQUEST: Ability to change values of "To Hit" and
"IPC
Values" manually.
- REQUEST: Add support for Europe, Pacific and D-Day.
- REQUEST: Implement LHTR rules support
(http://dicey.net/revised/viewforum.php?f=2)
- REQUEST: Implement LL heavy bomber (6/2)
- REQUEST: "low luck for me" or "good luck for my
opponents"
possible features to simulate good/bad dice...
- REQUEST: Make program launchable via command-line
parameters so that programs like TripleA can call it
- REQUEST: Make a mailing list to announce changes to
this
program
If there are any more features that you'd like to see, please let me
know. The above list is sorted in the order that I'll
probably
work on the issues... |
|